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Title: Attacking versatility
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The difference in versatility in attacks between GL and Clash of clans was pretty obvious.

Gl troop use rates were dominated by S-trikes, Collosus, Valks and Blimps, while in CoC there is a bunch of different troops or troop combinations that vary for different Townhall (Starbase) levels.
What I'm saying is that imo u should try and balance out the use rates for all troops, and I thought of a cool approach.

My idea, is that u implement something I think is best described as 'forces', a bit like certain pokemon elements perform better against others. U give all troops ratings for every 'force'.
I also had the idea that u could link this to the different types of colonies. (U had a red, a yellow, a purple world etc.).

This way, certain troops will perform better against certain bases, and worse against others, depending on their rating for those 'forces'.
This will force people to use different troops in order to get better results against all different types of colonies, and add a new aspect to defending (prioritize protecting other defensive building = new base layouts)

Hope u consider this idea Smile.
Let me and the developers know ur opinion on my idea!

Have a nice day.

Messages In This Thread
Attacking versatility - by lukas9446 - 11-03-2019, 07:26 PM
RE: Attacking versatility - by ViciousVirus - 11-04-2019, 11:37 PM

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